Neuigkeiten zum Patch 1.02 Stand 12.April

LockOn-News, wie zum Beispiel neue Patches, usw...

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exJaBoG32_Tornado
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Neuigkeiten zum Patch 1.02 Stand 12.April

Beitrag von exJaBoG32_Tornado » 12. Apr 2004, 21:44

[bdp5]Tach,

Wags hat heute mal wieder ein kleines Update gepostet
Die Neuigkeiten stehen ganz oben-bis zu dem Punkt mit dem BombModus für die A-10[/bdp5]
[bdp5]Immerhin besser als keine News :D [/bdp5]

"After resolving some FTP problems, we got a new patch build to test this past weekend. The results were good overall and we have just a new outstanding items (finish correcting the the training missions, some multiplayer SAM problems, and a few other items.

Below is a listed the bug fixes to date for v1.02.

-Matt

Patch 1.02

Made rear view camera position (press F4) configurable in the Lua script Config/View/Chase.lua

Extended Lua scripts execution diagnostics in the Temp/Error.log

Accuracy of some anti-tank guided missiles (ATGM) have been decreased to a more realistic levels (such as the BMP series of IFV)

Added the ability to change the color of labels (Config/view/labels.cfg -> config/view/labels.lua)

- Colors in RGB format (red, green, blue}, volume from 0 up to 255

- ColorAliesSide = {200, 0, 0}

- ColorEnemiesSide = {0, 0, 200}

The SPO and TEWS radar warning receivers code has been rewritten:

- New icons and warning tones

- Improved logic (removed ghost spikes)

- Fixed bugs with sounds and cockpit lamps (A-10A)

- Fixed TWS and HOJ radar mode lock warnings

- Fixed IR-missile launch warning in external views.

RWR mode key combination now enabled for SPO-15 (Shift R)::

- TEWS has three modes: all threats, locked threats, and launch threats

- SPO has two modes: all threats or locked threats.

Corrected inaccuracies in multiplayer debriefings

Corrected vertical scan radar mode indication for Russian aircraft

Implemented several experimental data export functions for the player aircraft. These functions are necessary for the export of various flight data outside the simulator. For example, the creation of various applications that can be used by third parties (gauges and avionics export data). Now it will be possible to make the present breadboard model of a cockpits with working gauges. See Config/Export/Export.lua for details, please

Fixed lack of launch warning when a missile is initially launched in HOJ mode but then switches to an STT radar lock

Deleted launch warning in TWS PDT fire control mode when launching AIM-120 missile

Single-target SAM systems will now engage the closest target

Improved ISM-1 (AoA index lights at Su-33) logic

Removed scan bar position cues from the Russian HUDs. No such indicators exist on the real aircraft

Improved visibility of TD box on the Russian HUD when in BVR mode

Corrected network speed selection settings (the v1.01 were not functional and defaulted to 33.6 regardless of setting):
xDSL 128/128 Kbit/s
downstream = 16000
upstream = 16000

xDSL 256/128 Kbit/s
downstream = 32000
upstream = 16000

xDSL 1024/128 Kbit/s
downstream = 128000
upstream = 16000

Modem 33.6K
downstream = 3000
upstream = 1000

LAN 10 Mbit/s
downstream = 500000
upstream = 500000

LAN 100 Mbit/s
downstream = 5000000
upstream = 5000000

Modem 56.6K
downstream = 5000
upstream = 3000

Views control options (including custom snap views) are saved inside the track file and will be applied for playing of the track. There is no need for custom .xml files for saving custom track snap views. User local options will be applied for old tracks

User-made snap views are saved in the Config/View/SnapViews.lua file if the parameter DisableSnapViewsSaving = true in the Config/View/Cockpit.lua file. Default snap views come from the Config/View/SnapViewsDefault.lua file. The first index in the Snap table stands for the plane type (see the PlaneIndex table in the Config/View/View.lua file, please). The second index denotes Keypad 0-9 key + 1

Players can use chaff, flares, and weapons normally after switching to a new aircraft

A Mission-Goal completion window has been added. During a mission, the player can press the (quote key) to determine which mission goals have been completed.

Launch Permission Override button has been added to Russian aircraft (Alt-W). This allows the player to launch a missile on a locked target, even when the target is out of range.

Players can no longer launch weapons when the landing gear of their aircraft is down

Fixed the sound effect of flares and rockets. The proper sound effect will now be played for each launch

Added Continuously Computed Release Point (CCRP) bombing mode for A-10.

- Select AG mode (press 7) and select bombing mode

- Place the Depressible Pipper over the target (moved by TDC control key) and lock the target point (press TAB).

- Select Continuously Calculated Release Point (CCRP) mode (press o). On the HUD, the TISL box will slowly move down HUD. Fly the airplane so that TISL moves along the bomb fall line. When TISL reaches the impact reticule, the bomb(s) will be dropped automatically.

Replaced Ctrl-E ejection sequence with Ctrl-E-E-E (Hold Control key down and hit E three times)

Ping rate has been added to the multiplayer score window. Press (quote) key to show score window

New coop multiplayer A-10 mission has been added

Aircraft and ground vehicles can now be seen at much greater distances (16 miles)

Added combined gun and missile HUD modes for F-15C. Player can now have active gun pipper and missile launch symbology on the HUD at the same time. To do so, select AA mode, select missile, then select gun mode (press C)

Mouse cursor has been removed from screen during a network game

Fixed the absence of some AG weapon IDs on Russian HUDs

Released the AGM-65 lock point if the target is destroyed by another weapon

Fixed incorrect performance of Kh-25ML missile if a Kh-29MP missile has been launched first. For example: if the player launches an antiradar Kh-25MP against a SAM, and then launches an Kh-25MP while the Kh-29MP is still in flight, you are locking the laser designation to next target for Kh-25ML. When the Kh-25MP hits the target, the laser lock for ML is removed.

Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar

Removed the A2A missile indications marks on Russian MFD (when AWACS is in the mission).

Added separate keys to release chaff and flares (Insert and Delete).

The F4 key provides the player with a quick check-six view now. The chase view is now assigned to Ctrl-F4 by default.

Pilot Log Book will no longer be changed after viewing a track

If the player activates the seeker boresight / longitudinal mode while flying the F-15C, the player can now adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode

If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes will not be corrupted now corrupted.

Missiles now use correct proportional navigation and are more efficient at reaching their target.

AIM-120 proximity fuse distance has been increased to 15 m.

Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua file.

Removed read-only flags for all .ini files in ./Config, ./Input and ./ME sub-folders.

Removed missiles with the semi active radar radar-homing seekers as valid systems when using CAC mode for Russian aircraft (if Radar is off)

The R-27AE missile removed. This missile is not in the service of the Russian air forces.

The reconnaissance-bomber aircraft MiG-25RBT can now use bombs when assigned a ground attack task.

The R-27EM missiles can now only be used with the Su-33. This missile is an improved version of the R-27ER and is optimized to intercept low-altitude targets such as anti-ship missiles.

S-13 rockets have been added as a Su-25.

Motorized Infantry Battalion (MSB 1980 and 1990) have been added for Russia and Ukraine.

Realism adjustments have been made for several surface-air missiles

Added new TTI (Time to Target Impact) algorithm calculations for missiles

The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved

Added velocity delta indication to Russian HUDs (aside from Su-25). This is the horizontal line in the upper left portion of the HUD with the line beneath it.

Increased F-15C ability to burn-through ECM from 25 to 30 nm

Adjusted navigational information for MiG-29A, C, G, Su-27, and Su-33. Velocity indicator now shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric altitude now shown discretely in 10 meters (100 feet for MiG29G) increments. Radio altimeter is now shown discretely in one meter increments or 10 foot increments

The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to the A-10 HUD when in bombing mode.

Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft. To use:

- Select AG mode (press 7)

- Select bomb (press D)

- Fly the aiming pipper over the target and hold the trigger down

- Fly the aiming pipper over the designation point and the bombs will automatically be released.

Changed A-10A HUD in that the gun CCIP pipper is always enabled in AG and AA modes. When the X is through the CCIP pipper, the aim point is not showing accurately. The number below the pipper shows the distance to ground at that aim point.

When a weapon type is depleted, another weapon type will not be automatically selected

Fixed inability of some joysticks to use gun trigger and view panning with hat correctly

Added (plus symbol) over a padlocked target

Airspeeds on the HUD are now displayed in Indicated Air Speed

The static C-130 objects now render correctly

Added mini-HUD for all aircraft. This display can be selected on or off in the Options.

Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4. This applies only to Western aircraft. BUTTON 2 will launch missiles, bombs, or rockets. Trigger (BUTTON 1) files gun.

Players can see each others smoke rockets in multiplayer sessions.

Clients now receive air defense unit radar warnings on their RWR

New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical

Scenes and Traffic setting option now saves correctly

If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows

Russian aircraft will lose a search track on a target if they roll more than 110-degrees

Range bumping on F-15C VSD has been corrected; the TDC is reset to the center of VSD after a range bump

Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C HUD DLZ

Disabled ability to re-arm when landing outside an airfield

Trim adjustment rate has been increased

Removed chaff and flares from MiG-25P / RBT

Enabled force feedback trim effect

Implemented gain parameters for force feedback effects

Enabled cockpit camera control with joystick axis when cockpit mouse view option is off

Changed joystick polling algorithm

Restored mouse zoom limits in the cockpit

Restored object crash in external view

Fixed picture of M-818 vehicle in AWACS view

Fixed bug regarding Betty voice after switching aircraft

Invulnerable difficulty setting has been corrected

Ground based SAMs now work correctly when enemy ships are in the mission

Corrected crash in third mission of the F-15C campaign

Fixed the plane velocity and target velocity indicators on Russian aircraft HUD

Missiles will not change target unless there are flares or chaffs in the seeker field of view

Mixed loadouts have been corrected in the Fast Battle Planner

Audio is silenced when the game is paused

Tracks now play back correctly when using trim and a force feedback joystick

Objects hidden using the Hide Objects feature in the Mission Editor are no longer displayed in F10-view and briefing views

Fixed the error with broken tracks when user presses Cancel in save menu after Video Edit

Added new pilot Robin SPIDEOG Byrne to the Logbook. A tribute to Robin from his family and friends.

Launch zone for SAMs now a factor in target altitude and aspect

Missile trails and explosions are no longer affected by graphic options settings

Increased ability of point-defense gun systems to intercept air targets

Changed ship guns so that they orient in the correct direction

Fixed bug with objects disappearing from view

Fixed synchronization at the start of a LAN Game

Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file

Infrared seekers now have difficulty locking on to a target when the Sun is in the seeker field of view

Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording

Cockpit mouse look is automatically disabled while TrackIR is in enhanced mode

Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).

Decreased explosion sizes

Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg

Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three times

Fixed bluish look to the F/A-18A/C canopy glass reflection

Fixed problem with assigning Mission Editor Objectives to static objects

Added wind dependency for calculated shell impact point

Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua

When the player ejects, the external view changes to the parachute

Reduced fogging distance for ATI Radeon cards

Corrected F-15C elevation scan zone as represented as the minimum and maximum scan altitudes at the TDC position on the VSD

Added trim lights in the Su25 cockpit

Fixed the F-15C Flood mode bug when several targets in flood cone simultaneously

Static vehicles explode and burn after destruction now

Static ships now sink when damaged

Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua file

Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make pan steps relative to current pan base

Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled

Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files

Western systems now use imperial units in the external view information data bar

Corrected difficulty settings in a LAN Game

Disabled force feedback effects during track play back

Added working clock to the main menu screen

Improved Quick Start missions for the F-15C

Version number now embedded in main menu screen altitude gauge

Matt "Wags" Wagner
Producer / Ubisoft

[This message was edited by Wags on Mon April 12 2004 at 02:19 PM.]"
Grüße Tornado

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Saint
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Beiträge: 427
Registriert: 22. Jan 2004, 20:28

Beitrag von Saint » 12. Apr 2004, 22:13

wird ja immer größer der patch hoffentlich kommt er bald raus
The Saint Bild

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Lynx
Intermediate Member
Beiträge: 158
Registriert: 25. Jan 2004, 17:15

Beitrag von Lynx » 12. Apr 2004, 23:00

[beay]Reduced fogging distance for ATI Radeon cards

Replaced Ctrl-E ejection sequence with Ctrl-E-E-E (Hold Control key down and hit E three times)

Ping rate has been added to the multiplayer score window. Press (quote) key to show score window

New coop multiplayer A-10 mission has been added

Aircraft and ground vehicles can now be seen at much greater distances (16 miles)
[/beay]

Für mich sind das die wichtigsten änderungen. Lomac wird nach diesem patch langsam aber sicher immer mehr zu einem traum von einem simulator, den wir uns schon immer gewünscht haben.
[imgq4x]http://www.virtual-jabog32.de/hosting/c ... Banner.jpg[/imgq4x]
[bq4x]Puma 4, in position ![/bq4x]

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JaBoG32_Laud
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Beiträge: 5240
Registriert: 24. Nov 2003, 14:05

Beitrag von JaBoG32_Laud » 12. Apr 2004, 23:05

Aber so wie es aussieht werden die Addons wohl aus der Community kommen
(siehe Punkt über File-Export) und nicht von UBI oder ED.

Naja besser als gar nix!
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Golden Eagle
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Beiträge: 563
Registriert: 23. Mär 2004, 18:39

Beitrag von Golden Eagle » 13. Apr 2004, 12:40

Nachher wird der Patch noch größer als das eigentliche Spiel - lol
Crazy inventor of the DHSS-tactics (Dead Hedgehog Still Sticking)

Puma

Beitrag von Puma » 13. Apr 2004, 12:53

Klingt schon mal verdammt genial, aber wenn das mir den Änderungen so weiter geht, dann haben wir bald nen 200MB - Patch. *lol*

Aber der is es mir trotzdem Wert downgeloadet zu werden.


verbleibe
mfG Puma

PS: Danke Tornado für diesen Thread.

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exJaBoG32_Tornado
Intermediate Member
Beiträge: 278
Registriert: 23. Mär 2004, 19:31

Beitrag von exJaBoG32_Tornado » 13. Apr 2004, 13:00

Die zuletzt genannte Größe vor etwa 2 Wochen war etwa 32 MB,


Ich schätze so mit 40 Mb wenn er fertig ist :)
Grüße Tornado

Puma

Beitrag von Puma » 13. Apr 2004, 13:04

Ok, aber ehrlich gesagt, ich hab mich nur knapp verschätzt.


verbleibe
mfG Puma

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exJaBoG32_Tornado
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Registriert: 23. Mär 2004, 19:31

Beitrag von exJaBoG32_Tornado » 13. Apr 2004, 13:24

:wink: aber nur knapp
Grüße Tornado

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Crashman
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Beitrag von Crashman » 15. Apr 2004, 12:33

Hört sich alles sehr gut an. Hoffen wir das er bald fertig ist :)

Ich hoffe ja immernoch stark, dass die Lua Schnittstelle weiter ausgebaut wird (Log-Funktionen z.B.).

MfG
Auch mal wieder Lust auf Weltraumschlachten in Echtzeit? Mach mit:

[url=http://80.237.203.201/gw03/anmelden.php?ref=Hpz@Mk2k]Mitglied bei Galaxywars werden![/urlk2k]

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