DCS World

DCS-News, wie zum Beispiel neue Module, Patches, etc.

Moderator: JaBoG32 Stab

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JaBoG32_Herby
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Re: DCS World

Beitrag von JaBoG32_Herby » 4. Sep 2014, 17:16

Naja, ich will nicht unken, aber ich spare mir die Freude für den Moment auf, wenn diese ganze Pracht wirklich auf meinem Rechner ist. Und bis dahin vergeht sicherlich noch einiges an Zeit.
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JaBoG32_SNAFU
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Su27S für DCS World

Beitrag von JaBoG32_SNAFU » 6. Okt 2014, 14:06

Was hat das zu bedeuten? Das ist doch nicht mein FC3 Lieblingsvogel in DCS Qualität?

https://forums.eagle.ru/showthread.php?t=131959

Jetzt muß ich mal recherchieren, was die mit PFM nochmal meinen... :lauf:


Professional Flight Model (PFM). This is generations beyond an AFM/AFM+ and is based upon:

• Use a wider array of wind tunnel tests CFD methods for aerodynamics parameters calculations.
• A higher level of aircraft construction details for forces calculations. For example: our landing gear model includes individual kinematics of retracting/extending is used to calculate its movement, servo-piston forces, etc. In such cases, we truly use real lengths, arms, etc. This also includes such items as a realistic simulation of airflow along the airframe due to the propeller or helicopter rotor thrust.
• Realistic simulation of Flight Control, CAS and Autopilot systems.
• Realistic simulation of Hydraulics, Fuel, Electrical, Engine and other systems influence flight characteristics.
• Unprecedented access to test data packs.

This is combined with much more detailed and accurate accounting of the physical forces on the aircraft and airfoils. DCS examples of the PFM include the A-10C, Ka-50, P-51D, UH-1H, Mi-8MTV2, F-15C and Su-27 (in development) for DCS Flaming Cliffs, and the Fw190-D9 (in development).


hmmh, von ASM keine Rede....

Advanced Systems Modeling (ASM). An ASM enabled aircraft goes into great depth to model the intricacies of the various cockpit systems, to include functionality for almost all the buttons, switches, dials, etc. A key element of an ASM cockpit is the ability to interact with it using your mouse. ASM DCS examples include the A-10C, Ka-50, P-51D, UH-1H and Mi-8MTV2.


Su-27 for DCS World focuses on ease of use without complicated cockpit interaction, significantly reducing the learning curve. As such, Su-27 for DCS World features keyboard and joystick cockpit commands with a focus on the most mission critical of cockpit systems.


Schade, hatte mich schon gefreut... :|

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JaBoG32_Prinzartus
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Beiträge: 1416
Registriert: 14. Mai 2004, 23:29

Re: DCS World

Beitrag von JaBoG32_Prinzartus » 7. Okt 2014, 06:34

Yippieh ! Free update for FC3 owners!
Da werd ich mich öfter wieder mal in nen fast mover hocken.

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JaBoG32_Tank
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Re: DCS World

Beitrag von JaBoG32_Tank » 30. Okt 2014, 21:53

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Ted
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Re: DCS World

Beitrag von Ted » 22. Nov 2014, 17:02


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JaBoG32_SNAFU
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Re: DCS News

Beitrag von JaBoG32_SNAFU » 3. Dez 2014, 08:34

Sieht aus, als ob CA doch noch interessanter wird...

With DCS 1.2.12 we launch DCS: Bf 109 K-4 Kurfürst for DCS World and bring some major fixes for existent projects.
1.2.12 will be available as Open Beta for a while.

DCS Bf 109 K-4 module added

DCS World
[flash=]Fixed bug with ground units jumps to the bridge[/flash]
The helicopters will not be detected on the fighter radar in BVR mode if helicopter will flies slower threshold speed (140 km/h) at the terrain background, even if the fighter flies lower than helicopter (radar look-up).
General sound corrections
French DCS User Guide added
New 3D models of Su-24M and Su-24MR
Some weapon 3D models are corrected
Some ground unit 3D models are corrected
Added MLRS Uragan
Fixed issue with rotaries on different aircraft rotates without limits by mouse wheel
IFV Marder 20mm belts fix
Flares and signal flares trajectory fixed
9K57 Uragan has been added

DCS A-10C
Russian flight manual updated
A-10C. CDU. INS allign info overlaps with info from other pages
Corrected missions and campaign
Fixed issue with anti-skid system not engaged during autostart sequence
ILS power can be disabled by mouse click
Fixed issue with AM and FM radio presets incorrect when switching counterclockwise
VHF radio preset channel selector works correct via keyboard
Yaw trimmer knob jump when hold and drag by mouse is fixed

DCS Combined Arms
The ground units HUD info has been modified
Driver cockpit has been added to all controllable ground units
Driver cockpit has been added to ammo trucks, HMMVW 1025 and UAZ-469
New realistic sights have been added for ground vehicles:
Tanks
- M1A2 Abrams
- Leopard 2A5
- Leclerc
- T-80UD
IFV/APC
- BMP-2
- BMP-3
- BRDM-2
- BTR-80
- M2A2 Bradley
- MCV-80 Warrior
- MT-LB
SAM/AAA
- Gepard
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)

Stinger MANPAD and Igla MANPAD sights have been modified

IFF system has been added for IR SAM and AAA units:
- M168 Vulcan
- M48 Chaparral
- M973 Avenger
- Strela-10 (Gopher)
- Stinger MANPAD
- Igla MANPAD

Reticle have been removed from iron sights
Game window focus loss during turret control was fixed
Simulator crash on controllable unit submergence has been fixed
HE rounds ballistic and sights’ reticles have been coordinated
Units with disabled AI remain disabled on player enter/leave the unit
Antenna dish is folding down on all clients/server when the player leaves the unit.
Rotation to reload/rearm position for turrets has been added
Manual reload/rearming start/abort has been added for player controlled unit
Binocular view has 3 zoom levels now
Alternative (switch by 3rd mouse button) turret rotation mode has been tuned. Maximum turret rotation speed can be reached with any zoom level
Potentially fixed track consistence problem when sight’s zoom level has been changed during track replay
Fire secondary weapon command added (for some coax machineguns).


DCS Flaming Cliffs
Su-27. Flight dynamics corrected
Su-27. 3D model corrected
Su-27. Gear corrected
Su-27. Adjusted keyboard controls
Su-27. HUD indication field is corrected
Su-27. Updated campaign
Su-27. Wrong IAS indication is fixed
F-15C. Missing pylons are restored
F-15C. 3D model and collision model are corrected


DCS Fw 190 D-9
Gun synchronizator fixed
Russian flight manual updated

DCS: Mi-8MTV2
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode);
- HOTAS Warthog.
Baro altimeter - pressure scale behavior improved
UV-26 Command for changing dispensing board now works
UV-26. The flares now still present when additional armour and weapons are removed
Bad clipping of aiming reticle - Fixed
6DOF cockpit limits has been tuned
5.5V Lights rheostat is functional now


DCS: UH-1H
Created default joystick profiles for:
- Logitech G940 Joystick;
- Logitech G940 Throttle;
- Sidewinder Force Feedback 2 Joystick (+ correct FFB);
- CH PRO PEDALS USB (removed all axes except Z for pedals);
- Saitek X52 Flight Control System and Saitek Pro Flight Rudder Pedal (Real Mode)

DCS: MiG-21bis
Fixed double Gunsight Glass with low view distance options setting.
Added custom cockpit texture support (E.g. Select Gray, Finnish, Chinese or Green versions from drop-down menu!)
Fixed control surfaces reset on respawn
RSBN shows last selected channel, no longer resets upon loss of signal
Oxygen consumption fix for high altitude flight
Fixed gear lock sound (bug introduced in 1.2.11)
Improved radar contacts retrieval functionality
Improved exterior lighting
Fixed autolaunching KH-66 Grom missile bug.
Fixed the fire button not being pressed after removing it’s protective cover.
Additional suspension improvements.
Pyrotechnical Gun Charges recharge after rearm.

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JaBoG32_SNAFU
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Re: DCS News

Beitrag von JaBoG32_SNAFU » 9. Dez 2014, 22:04

Sieht aus, als gäbe es doch ein Collision Model für neue Karten.

http://forums.eagle.ru/showthread.php?t=135473

Klar, kann man das sagen, wo es soviele Bäume in Nevada und Iran gibt.... :lol:

Kaukasus bleibt der wohl der Alte...

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JaBoG32_Ghost
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Registriert: 28. Nov 2003, 23:58

Re: DCS News

Beitrag von JaBoG32_Ghost » 10. Dez 2014, 13:12

Ich sehe schon, wie sich die Helis von einem Baum zum Anderen hangeln. :mrgreen:
1. JaBoG32 "Threshing Tigers"

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Jack
Advanced Member
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Registriert: 29. Jul 2010, 19:49

Re: DCS News

Beitrag von Jack » 10. Dez 2014, 16:38

Ha, wir drängeln uns um den Einen^^
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Mea culpa :P

My Englisch is not the yellow from the egg ...^^

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JaBoG32_SNAFU
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Re: DCS News

Beitrag von JaBoG32_SNAFU » 23. Jan 2015, 09:59

https://www.mudspike.com/qa-with-matt-w ... -dynamics/

Schöne Bilder, aber nichts neues.

Was für 2014 angepeilt wurde, kommt bestimmt, eventuell, vielleicht, unter Umständen 2015... :lauf: ... oder ein bisschen später... :lol:

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