Seite 1 von 1

Public Mission: CRIMEAN CONFRONTATION

Verfasst: 22. Mai 2008, 08:26
von Woodstock
Teamplayers wanted!
Only the combination of cooperative strike and escort pilots can win this mission!
You want to see those endless burning secondary explosions of the ammo depots?
"Come on, baby, light my fire!"
At the "CRIMEAN CONFRONTATION".

ATTENTION: SPECIAL RULE FOR THIS MISSION: DO NOT CHANGE PRESET LOADOUT!!!


******************************************************************************************************

Mission Briefing:

"Crimean Confrontation"
24 vs. 24 Mixed Ground Attack/CAP Mission

Settings: Full Real

Server Rules:
- Do NOT change preset loadout!
- No pings of 400 or greater. Check your ping and if neccessary, leave voluntarily or you might be kicked without pre-warning.
- Do NOT enter mission without having read and understood the in-game mission briefing!
- No cheating, no LOPEd loadouts. Violators will be banned!
- Vulching allowed
- For takeoff and landing always use the runway most nearly aligned with the wind.
- DO NOT TAKE OFF FROM TAXIWAYS OR APRONS! Violators will be kicked!
- For best gaming experience use our public Teamspeak2 server for comms and the JaBoG32-ATC-Client for AWACS/GCI.
See download and connection infos down at the end of this briefing.

- RULE No.1: HAVE FUN and respect the other players!
LockOn is the best game because of the great people that play it. Keep up the spirit and values of the community!

Weather Briefing:
- Season: Summer
- Mission Start Time: 0700 local
- Temperature: +20°C
- Visibility: 80 km
- Clouds: Few at 5000 ft
- Wind: 090°/09 kt

Runways in use:
- Razdolnoe: 18
- Saki: 04L/R
- Belbek: 07
- Kirovskoje: 10
- Kerch-Bagerovo: 05
- Anapa: 04

Mission Background:
Russia and Israel (Red Side) vs. Ukraine, USA and Georgia (Blue Side).
Red Side has invaded the Crimean Peninsula and has pushed until west of Kirovskoe.
Both sides are trying to destroy enemy command bunkers, ammunition depots, supply ships and ground vehicles.

Tasks:
- Strike Enemy Bunkers, Depots, Ships and Vehicles (MiG-29A, Su-25, Su-25T, A-10A)
- Combat Air Patrol Frontline (Su-33, Su-27, MiG-29S, F-15C)

Flyable Aircraft
(in order of appearance in the respective aircraft list):
Red Coalition (Russia and Israel)
4 x Su-33 (CAP) from Kuznetsov Aircraft Carrier
4 x MiG-29S (CAP) from Kerch-Bagerovo Airbase
4 x Su-25 (Ground Attack) from Kerch-Bagerovo Airbase
4 x Su-25T (Ground Attack) from Kerch-Bagerovo Airbase
4 x MiG-29A (Ground Attack) from Kerch-Bagerovo Airbase
4 x F-15C (CAP) from Anapa Airbase

Blue Coalition (Ukraine, USA and Georgia)
4 x MiG-29S (CAP) from Saki Airbase
4 x Su-25 (Ground Attack) from Saki Airbase
4 x Su-27 (CAP) from Belbek Airbase
4 x F-15C (CAP) from Razdolnoe Airbase
4 x A-10A (Ground Attack) from Razdolnoe Airbase
4 x Su-25T (Ground Attack) from Belbek Airbase

Waypoints (for all aircraft of both sides):
WP1: Target Area, Frontline, Bullseye
WP2: Home Airbase

Gameplay Hints:
- If you crash on an airbase without exploding, DO NOT EJECT! Please quit the mission completely
and rejoin from the menu, or you will leave debris on the tarmac and endanger other players.
- If the RWR volume annoys you, you can adjust it with Alt-,(Comma) and Alt-.(Period).
- Red Side: Do not crash into carrier at all costs! Your carrier will take damage and sink after a couple of hits.
You cannot afford to lose a spawnpoint!
- Red Side: Unfortunately there is only one spawnpoint on the carrier. If you enter the mission and your preceeding comrade has not yet rolled away, you will severely damage both aircraft. Best method is to coordinate carrier spawning via in-game chat or voice comms.
- Aircraft System Failures: If you lose a more or less important system of your aircraft in flight,
it must not neccessarily be due to weapon damage. All systems might fail at a fairly realistic probability rate.
- Waypoint 1 can be used as bullseye for both sides. Coordinates: N45°11'03'' E34°47'09''


Bild


End of briefing


Teamspeak2 info:
For enhanced gameplay, use voicecomms to coordinate your flying with other teammates!
vJaBoG32 Public TS Server:
Hostname/IP: https://www.virtual-jabog32.de:8868
Password: euffi200

vJaBoG32 ATC Client info:
For AWACS/GCI simulation, use our ATC tool by JaBoG32_Zillion!
Download latest version here:
http://www.virtual-jabog32.de/index.php ... 22&lang=en
Connection info:
Radar Server IP: 213.240.162.2
Login: "your name"
Password: atcclient

Attention: You can not log in to the ATC client while flying on the LockOn server at the same time. This is to prevent cheating by pilots that use multiple computers. The ATC server will kick you when you try to fly and to use the ATC client simultaneously.
So it is either flying OR controlling! Teamspeak is the only way of communication between controllers and allied pilots.

Have fun!

vJaBoG32


********************************************************************************************************

4. Resources

- Teamspeak 2:
http://www.goteamspeak.com
http://www.teamspeakoverlay.com

- Hyperlobby:
http://hyperfighter.sk/

- ATC / GCI / AWACS Software by JaBoG32_Zillion:
http://www.virtual-jabog32.de/index.php ... 22&lang=en

- For enhanced gameplay and realism, use voicecomms and brevity code to coordinate your flying with other teammates!
http://www.globalsecurity.org/military/ ... revity.pdf

- Know where you are in the LockOn theatre of operations by looking here for some useful maps:
http://www.virtual-jabog32.de/index.php ... 37&lang=en

- Prepare your flight by filling in all relevant info to your flightlog:
http://www.virtual-jabog32.de/index.php ... 75&lang=en

- Or let this tool by Balu automatically create a ready-to-fly flightlog for you:
http://www.virtual-jabog32.de/index.php ... 49&lang=en

- Fly safe and never forget to lower your gear again by using checklists for LockOn:
http://www.virtual-jabog32.de/index.php ... 74&lang=en

- Record ACMI files of your flights for a detailed visualized debriefing with TacView:
http://www.virtual-jabog32.de/index.php ... 20&lang=en