DCS World

DCS-News, wie zum Beispiel neue Module, Patches, etc.

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Schleudersitz
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Beiträge: 3056
Registriert: 23. Jul 2004, 17:06

Re: DCS World

Beitrag von Schleudersitz » 10. Jul 2012, 22:21

Eagle Dynamics hat am 10. Juli 2012 die Version 1.2.0 von DCS World veröffentlicht. Beiliegend die News aus dem ED Forum.
DCS World 1.2.0 Available

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current

Download DCS World and the free Su-25T from:
http://www.digitalcombatsimulator.com/i ... ct&lang=en

Changes since last version:

• Fixed radio and trigger audio.
• Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.
• Training links for English version added.
• Bunkered ZU-23 rotating 180 degrees after exit has been corrected.
• Added sound support for modules via SND_add/del_wave/proto_path() API.
• Fixed sound busy wait on streaming sources.
• Challenger-2 tank bounding box correction.
• Su-25T. Simulator crash after exit from damaged aircraft.
• AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.
• Adjusted digital filter code. Added two new functions to access new internal data.
• R-60 missiles are now aligned correctly on Su-25T weapon pylons.
• P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.
• Better security for IWorldNet::registerSerial.
• Quickstart dialog bug fix.
• Added Su-25T training images.
• Debug input removed.
• Installer pictures were exclusively of the P-51D. Fixed.
• DCS World Uninstall menu said DCS-51D. Fixed.
• The training descriptions for the Su-25Т has been added.
• Removed serial number edit boxes from master dialogs.
• GUI updated.
• Removed A-10C text from "About" text.
• Video player fixed.
• Russian pilot and ATC speech were absent. Fixed.
• Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.
• Access to external lights from avionics LUA Device.
• Ejected AI pilot resulting in critical damage is fixed.
• MP player loss was counted 2 times if damaged is fixed.
• SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.
• Trigger "GroupDead" may break if Group name contains a dot ".".
• Adjusted life of hardened objects.
• Molniya search radar type has been changed to MULTYROLE.
• Neustrshimyi gun dependence has been disabled and angle limits have been tuned.
• Tomahawk missile target assignment fixed.
• Tunguska ATGM typed missile launcher gets target priorities as SAM.
• Patriot system failed to engage aircraft at very low altitude. Fixed.
• Chaparral rotation fixed.
• Buk launcher constant invisible rotation fixed.
• AI ATGM accuracy being too low. Fixed.
• AK-100 PIDs is fixed.
• Ground units aiming delay calculation fixed.
• Adjusted roads.
• Fixed gyro power source initialization.
• Options panel redesign.
• No sound when refueling on the ground has been fixed.
• If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.
• C-130 and IL-76MD no longer deploy drag-chute on landing.
• Updated version on splash screen.
• Oliver Perry FFG damage corrected.
• Increased building damage levels by 10x.
• Changed default FOV of Su-25T view from 80 to 90 degrees.
• Improved grass clutter.
• Unlimited resources shown as '0' in resource manager.
• ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.
• RALT+J crash when switching from KA-50 to SU25T. Fixed.
• Fix a bug in Lochini taxiway.
• Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.
• Snapview saving was broken. Fixed.
• Su-25T: Ventilator bracket disappeared when canopy closed.
• AI fire at point broken for waypoint actions and triggered actions has been resolved.
• Wingmen radio message "Rolling" is given on engine start up. Fixed.
• "Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.
• Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.
• Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.
• Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.
• Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.
• Added option for "Allied Flight Reports" in Gameplay options.
• AI helicopters ignored client aircraft in multiplayer. Fixed.
• "Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.
• Refueling and rearming did not operate consistently. Fixed.
• Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.
• Town substrate floated above terrain near Sukhumi. Fixed.
• Vazlani airbase hanger LODs were broken. Fixed.
• Su-25T: Damage model was missing some textures. Fixed.
• Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.
• SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.
• If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed
• AI would at times fly into the ground to avoid missiles. Fixed.
• New hardened aircraft Shelter model by Luckybob9 added.
• Converted Communications Tower M model for DCS added.
• Burnt out train model fixed.
• Su-25T RWR bug fixed.
• Su-25T gear up/down sound distortion fixed.
• SPPU-22 gunpods made no sound fixed.
• Su-25T HUD missing compass tape fixed.


DCS World 1.2.0 must be installed prior to installing all current DCS product versions.
Quelle: Matt Wagner, Producer Eagle Dynamics
News aus dem ED Forum
zum Download

Polo
Junior Member
Beiträge: 67
Registriert: 18. Dez 2011, 19:35

Re: DCS World

Beitrag von Polo » 14. Jul 2012, 08:35

FPS Comparision DCS A-10C 1.1.1.1 vs DCS World 1.2.0

Ziemlich drastischer FPS Unterschied. Habt ihr da ähnliche Erfahrungen gemacht?

https://www.youtube.com/watch?v=d8ZmNiv ... ture=g-u-u

Schleudersitz
Semi-Professional
Beiträge: 3056
Registriert: 23. Jul 2004, 17:06

Re: DCS World

Beitrag von Schleudersitz » 14. Jul 2012, 13:03

Haben bis dato keine Veränderungen der Frameraten festgestellt. Diese Aussage basiert allerdings nur auf einem kurzen Schnupperflug (Schnupperfahrt ZSU-23 :mrgreen: ) mit 3-4 Mann.

theoretic
Junior Member
Beiträge: 56
Registriert: 6. Jun 2011, 20:00

Re: DCS World

Beitrag von theoretic » 14. Jul 2012, 14:29

JaBoG32_Schleudersitz hat geschrieben:Haben bis dato keine Veränderungen der Frameraten festgestellt.
Ich auch nicht.
Black holes are where God divided by zero.

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theoretic
Junior Member
Beiträge: 56
Registriert: 6. Jun 2011, 20:00

Re: DCS World

Beitrag von theoretic » 15. Jul 2012, 13:31

JaBoG32T_Polo hat geschrieben:FPS Comparision DCS A-10C 1.1.1.1 vs DCS World 1.2.0

Ziemlich drastischer FPS Unterschied. Habt ihr da ähnliche Erfahrungen gemacht?

https://www.youtube.com/watch?v=d8ZmNiv ... ture=g-u-u
Vielleicht hilft das:
https://forums.eagle.ru/showthread.php?t=91184
Black holes are where God divided by zero.

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JaBoG32_SNAFU
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Beiträge: 2759
Registriert: 4. Mär 2013, 08:50

Re: DCS World

Beitrag von JaBoG32_SNAFU » 7. Mär 2014, 09:31

DCS 1.2.8 Ende März mit F-15C AFM?

http://www.belsimtek.com/news/1459/

... und das soll ja auch bald fertig sein... zwar wohl nicht 30.3. auf Grund der Streitigkeiten, aber Q2 kann man doch hoffen...

http://forums.eagle.ru/showpost.php?p=2 ... tcount=198

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Sloth
Intermediate Member
Beiträge: 219
Registriert: 29. Mai 2012, 21:24

Re: DCS World

Beitrag von Sloth » 7. Mär 2014, 11:30

In den nächsten Tagen bekommen die Beta Hawk Tester und Keygewinner den Final Build 18.0 zugestellt, lange kanns nicht mehr dauern :spring:
-VIRTUTE SIDERUM TENUS- Geregheghez Gez Gez Gez !
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JaBoG32_Ghost
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Beiträge: 2992
Registriert: 28. Nov 2003, 23:58

Re: DCS World

Beitrag von JaBoG32_Ghost » 4. Sep 2014, 10:53

Da kommt einiges auf uns zu...

https://forums.eagle.ru/showthread.php?t=129630
DCS: F/A-18C Hornet
:spring:
1. JaBoG32 "Threshing Tigers"

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JaBoG32_Siddharta
Senior Member
Beiträge: 1812
Registriert: 17. Mai 2012, 21:39

Re: DCS World

Beitrag von JaBoG32_Siddharta » 4. Sep 2014, 15:10

Pfff...Front/Backseat Mode, Nevada Map, Normandy map, Edge, zig neue WW2 und Trainer Muster und die F18 ?!?!
Das ist für mich verarsch-mich Marketing mit dem Ziel viele Leute bei der Stange zu halten.
Dafür müssten die doch dreimal soviele Programmierer einstellen.
Von dem F18 "Fortschritt" halte ich auch nix...da ist ja CoreTex schon viel weiter und die sind scheinbar auch noch weit vom release entfernt.
JaBoG32 322nd "Flying Monsters"

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JaBoG32_G-Rex
Semi-Professional
Beiträge: 2904
Registriert: 25. Sep 2009, 16:50

Re: DCS World

Beitrag von JaBoG32_G-Rex » 4. Sep 2014, 15:52

Das ist für mich verarsch-mich Marketing mit dem Ziel viele Leute bei der Stange zu halten.
Das dachte ich mir auch. Ich wusste zwar von ein paar Projekten, aber nicht von allen die da aufgelistet sind.
Bin aber trotzdem schon gespannt was DCS 2.0 wirklich mit sich bringt.
CO

G-Rex = König der Schwerkraft
"Fliegen kann nur der, der es vermag über die Schwerkraft zu triumphieren!"
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