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Error LOG Meldung !!!

Verfasst: 14. Jan 2005, 23:10
von Togo
Hallo Zusammen, :wink:

ich bzw. ein freund mit dem ich Online Fliegen möchte hat ein Problem !!!! Sein Lock ON stürzt die ganze Zeit ab ... Der Grund dafür haben wir noch nicht rausgefunden.... Deshalb hoffe ich das ihr mir weiterhelfen könnt !!!
Hier das Error Log ****

World::LoadPlugins: Can't load plugin module Aerodyne.dll
World::LoadPlugins: Can't load plugin module Staff.dll
14.01.2005 21:33
Pilot Logbook::Can't execute Lua file ./PilotLogBook/Database.lua - cannot read ./PilotLogBook/Database.lua: No such file or directory
ModelManager: can't find LAP-CABLES
DXProceduralTexture: failed to create, D3DERR_INVALIDCALL.
DXDefTexture: failed to load night-city1.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load TRAVA-2.TGA, D3DXERR_INVALIDDATA.
LuaExport::Lua data export disabled
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
ModelManager: can't find
ModelManager: can't find
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
LuaExport::Lua data export disabled
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
Missed description for USA in the FUI/GermanVersion/Common.cfg
Missed description for A_MINUS__ONE__ZERO_A in the FUI/GermanVersion/Common.cfg
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
LuaExport::Lua data export disabled
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
ModelManager: can't find
ModelManager: can't find
ModelManager: can't find
ModelManager: can't find
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 1, step 0 reported.
Warning: (effect class Graphics::DXProjLight) must be loaded to step 2, step 1 reported.

Was hat das zu bedeuten ????

Gruß Togo

Verfasst: 14. Jan 2005, 23:17
von JaBoG32_Laud
Hm... schonmal eine Neu-Installation probiert?

Verfasst: 14. Jan 2005, 23:20
von Woodstock
LOL!
Bei dem, was da alles fehlt, fragt man sich ernsthaft, ob dieser Mensch LockOn überhaupt installiert hat... :shock:

Entschuldige bitte den unqualifizierten Kommentar, hier gibt´s auch lauter nette und kompetente Leute, die da bestimmt weiterhelfen können.

- Ich gehör leider nicht dazu... :wink:

Verfasst: 15. Jan 2005, 00:49
von Shortage
Würde auch nen Reinstal ;) bevorzugen, schließe mich allerdings Woody an ;)

Verfasst: 15. Jan 2005, 00:56
von JaBoG32_Laud
Also mit einem NeuSTART wirst du wohl nix bewegen können! :wink: :lol:

Aber ich nehme mal an du wolltest dem Plan der NeuINSTALLATION zustimmen. 8) :wink:

Verfasst: 15. Jan 2005, 01:08
von exJaBoG32_Viper
Mal keine Schnellschüsse ;)
Hab in der Error-Log auch einiges stehen....mom ich poste mal ;)

World::LoadPlugins: Can't load plugin module Aerodyne.dll
World::LoadPlugins: Can't load plugin module Staff.dll
13.01.2005 22:44
LandModelManager: can't find #model 15 LightPolygon
LandModelManager: can't find #model 15 CloudShadow
Pilot Logbook::Can't execute Lua file ./PilotLogBook/Database.lua - cannot read ./PilotLogBook/Database.lua: No such file or directory
ModelManager: can't find LAP-CABLES
CanopyGlass: failed to create pixel shader, E_FAIL.
CanopyGlass: failed to create vertex shader, E_FAIL.
PixelSpecular: failed to create pixel shader, E_FAIL.
PixelSpecular: failed to create pixel shader ns, E_FAIL.
PixelSpecular: failed to create vertex shader, E_FAIL.
PixelSpecular: failed to create pixel shader, E_FAIL.
PixelSpecular: failed to create pixel shader ns, E_FAIL.
PixelSpecular: failed to create vertex shader, E_FAIL.
PixelSpecular: failed to create pixel shader, E_FAIL.
PixelSpecular: failed to create pixel shader ns, E_FAIL.
PixelSpecular: failed to create vertex shader, E_FAIL.
CanopyGlass: failed to create pixel shader, E_FAIL.
CanopyGlass: failed to create vertex shader, E_FAIL.
ModelManager: can't find GAZ-2410
ModelManager: can't find VAZ-2107
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ...
PFXMaterial: failed to create either pixel or vertex shader, E_FAIL.
ParticleEffectPlayer: couldn't load material 'PFXGunSmoke', falling back to compatibility path ...
StartShelterDoorOperation 280 OpenDXDefTexture: failed to load samara-red.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-blue.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load samara-cherry.bmp, D3DXERR_INVALIDDATA.
DXDefTexture: failed to load night-city1.bmp, D3DXERR_INVALIDDATA.
LuaExport::LuaExportStart: Can't execute Lua file ./Config/Export/Export.lua:32: <eof> expected near `end'
StartShelterDoorOperation 282 OpenStartShelterDoorOperation 50a OpenStartShelterDoorOperation 281 OpenStartShelterDoorOperation 4ea OpenStartShelterDoorOperation 2e4 OpenStartShelterDoorOperation 4e6 OpenDXFadeOutMaterial: failed to create Vertex Shader, resorting to fixed pipeline, E_FAIL.
StartShelterDoorOperation 280 CloseStartShelterDoorOperation 282 CloseStartShelterDoorOperation 50a CloseStartShelterDoorOperation 4ea CloseStartShelterDoorOperation 281 CloseStartShelterDoorOperation 2e4 CloseStartShelterDoorOperation 4e6 CloseFireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.
StartShelterDoorOperation 2e6 OpenStartShelterDoorOperation 2e6 CloseFlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FlareTrailMaterial: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
DXDefTexture: failed to load F15-OKR.bmp, D3DXERR_INVALIDDATA.
Warning: F15-OKR.bmp (texture class Graphics::DXDefTexture) must be loaded to step 1, step 0 reported.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
FireMaterial: failed to create either pixel or vertex shader, E_FAIL.
SmokePartSystem: failed to create either pixel or vertex shader, E_FAIL.
Missed description for RED in the FUI/GermanVersion/Common.cfg
Missed description for BLUE in the FUI/GermanVersion/Common.cfg
Missed description for Tornado__IDS in the FUI/GermanVersion/Common.cfg
Missed description for F_MINUS__ONE__FIVE_C in the FUI/GermanVersion/Common.cfg
Missed description for Su_MINUS__TWO__FIVE_ in the FUI/GermanVersion/Common.cfg
Missed description for Dzhankoy in the FUI/GermanVersion/Common.cfg
Missed description for Gvardeyskoye in the FUI/GermanVersion/Common.cfg
Missed description for Oktyabrskoye in the FUI/GermanVersion/Common.cfg
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.
Warning: (texture class Graphics::DXFontTexture) must be loaded to step 1, step 0 reported.


AAAlso...nich erschrecken....die meisten Einträge besagen nur, das gewisse Shadermodule in der Graka nicht gefunden werden, was dem ganzen aber keinen Abbruch tut...fliege immerhin ohne jegliche Probleme (nur sieht das Wasser scheisse aus ;) )
Hauptsächlich sehe ich in Togos Log fehlende Shader und diverse andere Grafikmöglichkeiten, die anscheinend von der Graka nicht unterstützt werden.
Lock On bzw. Direct X schaltet dann aber automatisch auf Softwareunterstützung um, so dass ausser niedrigeren Frames und mehr CPU-Last kaum was bemerkt wird.
Das genaue Problem der Abstürze werden wir durch den reinen Log nicht finden da viele andere Faktoren wie Treiber, BS, Konfigurationen bei Lomac eine grosse Rolle spielen.
Präventiv würde ich auch anraten, eine komplette Neuinstallation zu machen und dann nochmal zu schauen, ob es geht.
Vor allem ist die Error-Log von Windows wichtig, da hier mehr Infos über die Art des Absturzes drinstehen. Wo nu genau die Log-File dafür ist, weiss ich nicht...am Besten einfach mal nach *.log suchen oder direkt nach error*.log das hilft meist.

So long.... Viper

Re: Error LOG Meldung !!!

Verfasst: 15. Jan 2005, 10:53
von Chrissi
Togo hat geschrieben:Sein Lock ON stürzt die ganze Zeit ab ...[/quotewo8]

Mhhhh... N Absturz von Lock ON könnte auch auf Hardware Probleme zurückzuführen sein.

- Evtl. zu schwaches Netzteil? -> PC wird instabil
- CPU ist überhitzt?
- Unterschiedliche RAM-Riegel?

Retsam hatte ein ähnliches Problem mit Lock ON. Er konnte es zwar starten, doch nach wenigen Sekunden / Minuten ist dann sein PC gecrasht. Jetzt hat er sich n neues Mobo sowie Infineon DDR400 RAM gekauft und jetzt funktioniert alles bestens ;)


@ Viper: Was hastn du für ne Grakka? ;)

Verfasst: 15. Jan 2005, 11:57
von Gast
Ich hab ne GF4 440 Go 64MB Shared Mem onboard ;)
Dafür läufts bei mir trotzdem flüssig..mittlere Einstellungen ohne extreme Effekte (Explosionen, Nebel) immer um die 30-40 FPs

Verfasst: 17. Jan 2005, 08:42
von Togo
:D Hallo Pilot´s!!!!

Ich bedanke mich für die zahlreichen Antworten!! Wir haben das Problem einigermaßen in den Griff bekommen weil wir mal ne Ältere Directx Version Installiert haben (8.1) und auch neue Board, Sound, Graka. Treiber. So nun funktioniert es recht gut bis auf den zu wenigem RAM im System (512mb). Das lustige ist das die Log Datei jetzt mehr Fehler aufweist als vorher!!!! :lol:

Verfasst: 17. Jan 2005, 11:27
von exJaBoG32_Viper
Ach ja....wenn ihr vorher Direct X 9.0a oder b draufhattet kann es auch zu Fehlern kommen da beide Versionen buglastig sind.
In 9.0c haben sie einige Fehler ausgemerzt.