Falcon 4.0 Rückkehr des Edelfliegers
Moderator: JaBoG32 Stab
wow. ein "must have". freu mich jetzt schon drauf und werds auf jeden fall kaufen. flugsims fürn pc gab es früher jedes jahr mehrere (mehr oder weniger gute) releases, mittlerweile ist das ja sehr dünn geworden. außerdem gibt man mit dem kauf auch noch ein statement ab, das echte sims einen markt haben.
[imgybz]http://www.calisto.info/jabog/jabogcallisto3.jpg[/imgybz]
1. Staffel "Threshing Tigers", 1. Schwarm "Tigers", Second Element Lead
1. Staffel "Threshing Tigers", 1. Schwarm "Tigers", Second Element Lead
Hier noch ein Interview von Sim-News.com mit Chris Carter (Scheffe Lead-Pursuit)
[quote57w] Recently, Simulation News had a chance to interview Chris Carter, Vice President of Lead Pursuit LLC, about their upcoming title Falcon 4.0: Allied Force. The interview follows:
---
1. How and when did the idea to create a new retail version of Falcon 4 emerge?
It all started when we were made aware of the opportunity to develop a commercial version of Falcon and that there was a strong chance of it succeeding. One of Lead Pursuit's guiding principles is commercial prudence, as far as that is possible given the high risk nature of the gaming industry.
2. We've noticed that a lot of the big names from the iBeta team and previous Falcon 4 modders are part of the development of Allied Force. How and when did you guys come together and form a company? Is your only goal to produce Allied Force or are other projects on the horizon?
Lead Pursuit LLC was formed from selected members of the modding community. It’s no accident that our company is made up of people who have a great deal of IT industry and associated experience and who clearly understand software development. We have developed Falcon 4.0: Allied Force under a formal framework and adapted that to accommodate our geographically-eclectic mix of expert developers.
Our company also has a unique implementation of a "multinational" structure. It’s one of only a few companies where national boundaries don't strictly apply to our operations.
As for future developments, we have a business strategy to take us ahead and you can be sure that Falcon 4.0: Allied Force will be the first of many outings into the simulation industry. News of future developments will be published when we are in a position to do so.
3. Do you see this as a new beginning for the Falcon franchise? Is this new release, in spirit, Falcon 5?
That is certainly our intention and details will follow in the coming months as we go forward. So watch this space!
4. Given the huge loyal followers of Falcon 4, how do you feel the community sees this release, coming fairly soon after the announcement that Falcon 4: OIR had been cancelled? Will this bring the fans back, so to speak?
The Combat Flight Simulation market has been starved to a certain extent in recent years for a variety of reasons. It’s our aim to whet that appetite again.
Already we have had a tremendous response from people around the world and it’s been a further boost for the team. We have been truly grateful for all the kind words posted through our site feedback form and rather overwhelmed by the sheer volume! One thing we’ve learned, people are incredibly excited that the Falcon franchise is returning and updated for 2005. And we’re incredibly proud to bring it back.
5. Do you feel that the era for "study sims" is at a close and "survey sims" will reappear? Given the time involved for each type of sim, what is the decision process involved in deciding what aircraft gets simulated? I.E. LOMAC was years in development and not long after the game was released, it was available for $9.99 from some retailers? Is it disheartening to see things like that occur?
The terms “study” and “survey” are largely redundant and always have been. Unless you are modelling a single aircraft with no other moving entities within your virtual universe, then you are simulating more than one system, irrespective of whether that entity is under human control or being manipulated by AI. Of course player controllable entities have a higher priority in terms of fidelity but that shouldn't be at the total expense of other entities, otherwise you get behaviour like MiG-23s outrunning close range AIM-120 shots.
The F-16 in Allied Force is modelled in incredible detail but that doesn't mean the product is an F-16 only simulation. It’s just that it’s the entity that has been modelled to the highest fidelity and under the control of the player.
What decides what aircraft can be flown depends on many things, both from a commercial standpoint and a feasibility standpoint. A commercial factor, for example, would be the market’s appetite for a simulation of whatever aircraft is being considered – in other words how well will it go down with the buying public. As for a feasibility factor, we’d need to know what information was available about that plane to model it -– and its systems -- to the same degree as the F-16.
The drop in the retail price of any title is disappointing, both for financial reasons and also company morale. However, these things are market driven and you have to take a pragmatic view. Put bluntly, it’s the consumer who ultimately decides whether a title goes into the "bargain bin". But the developer has a clear role too. They have to understand what their market wants to see in a simulation and think about that all the time at the design stage. So gamers really do call the shots here.
On the other side of the argument, you can say the combat simulation market has ramped up its expectations faster than technology can keep pace. If this wasn't the case then we would all be buying military spec flight simulations from consumer retail outlets!
Our aim as a company is to use our unique blend of professional development strategies, combined with our fundamental love of flight simulations, to bring the best in cost-effective fidelity to the consumer market. But we must also engage the new player -– bring in new blood – by making the simulation as accessible as possible. It’s all about building a challenging environment for as many players as to enjoy. These are tricky challenges in today's market but the team is resolute and tenacious in achieving its goals.
6. What area of Falcon 4 are you focused on improving the most?
A simulation of Falcon's stature cannot be viewed in terms of focusing in on one area, otherwise it becomes apparent areas need improvement. This leads to compromise during the design phase of our products. However, one area Lead Pursuit is not willing to skimp on is stability. Features are only integrated when stability is assured. Considerable resources have been pumped in to bring the original release to a stable platform, from which future products can be developed with confidence.
7. How will the graphics and sound engines be improved in Allied Force?
For graphics, the screenshots really tell the story here. There’s been a comprehensive texture improvement program to lift the quality of almost everything in the simulation. The resolutions are higher and we’ve used the latest techniques to improve the look. Many models have also been replaced, with the F-16 and the F/A-18 Hornet being great examples.
The graphics engine itself has been heavily updated to implement terrain lighting and shading, sky coloration and the inclusion of various shaded cloud types in our dynamic weather system.
Many sounds have been revamped and there’s a new Balkans-specific ATC controller voice, developed from scratch. There are enhancements in many areas, including a review and optimization of the speech engine used in radio communications.
8. With the BenchmarkSims, SuperPak, and FreeFalcon mods heavily used by the community, what is different in Allied Force that would make the community willing to buy a commercial release as opposed to getting these mods for free?
Having pulled its development resources from the modding community, we recognise the talent and potential out there. Lead Pursuit was formed with the goal of providing a structured commercial future for the Falcon franchise.
Falcon 4.0: Allied Force aims to provide a single click installation with the stability expected of a commercial release and all the advancements of a 2005 product. This offers a firm foundation for exciting products in the future. We feel Falcon 4.0: Allied Force provides the best Modern Combat Jet experience.
9. Will there be addons for Allied Force, maybe new theaters and/or new aircraft to fly?
We’re proud to be in the position of providing the next generation in the Falcon franchise. Lead Pursuit has a business plan and strategy to deliver quality modern combat simulations for many years to come. Details of future add-ons and products will be released when it is right to do so.
10. Will the ever growing number of Falcon 4 modders be able to tweak aspects of the game's engine using a dev supported SDK?
Lead Pursuit recognises the desire for people to customise their gaming experience. But as a company we have to maintain our commercial responsibilities, especially concerning the Intellectual Property of the product. Further details on this will be announced.[/quote57w]
Quelle: https://www.sim-news.com/features/2005/ ... ndex.shtml
[quote57w] Recently, Simulation News had a chance to interview Chris Carter, Vice President of Lead Pursuit LLC, about their upcoming title Falcon 4.0: Allied Force. The interview follows:
---
1. How and when did the idea to create a new retail version of Falcon 4 emerge?
It all started when we were made aware of the opportunity to develop a commercial version of Falcon and that there was a strong chance of it succeeding. One of Lead Pursuit's guiding principles is commercial prudence, as far as that is possible given the high risk nature of the gaming industry.
2. We've noticed that a lot of the big names from the iBeta team and previous Falcon 4 modders are part of the development of Allied Force. How and when did you guys come together and form a company? Is your only goal to produce Allied Force or are other projects on the horizon?
Lead Pursuit LLC was formed from selected members of the modding community. It’s no accident that our company is made up of people who have a great deal of IT industry and associated experience and who clearly understand software development. We have developed Falcon 4.0: Allied Force under a formal framework and adapted that to accommodate our geographically-eclectic mix of expert developers.
Our company also has a unique implementation of a "multinational" structure. It’s one of only a few companies where national boundaries don't strictly apply to our operations.
As for future developments, we have a business strategy to take us ahead and you can be sure that Falcon 4.0: Allied Force will be the first of many outings into the simulation industry. News of future developments will be published when we are in a position to do so.
3. Do you see this as a new beginning for the Falcon franchise? Is this new release, in spirit, Falcon 5?
That is certainly our intention and details will follow in the coming months as we go forward. So watch this space!
4. Given the huge loyal followers of Falcon 4, how do you feel the community sees this release, coming fairly soon after the announcement that Falcon 4: OIR had been cancelled? Will this bring the fans back, so to speak?
The Combat Flight Simulation market has been starved to a certain extent in recent years for a variety of reasons. It’s our aim to whet that appetite again.
Already we have had a tremendous response from people around the world and it’s been a further boost for the team. We have been truly grateful for all the kind words posted through our site feedback form and rather overwhelmed by the sheer volume! One thing we’ve learned, people are incredibly excited that the Falcon franchise is returning and updated for 2005. And we’re incredibly proud to bring it back.
5. Do you feel that the era for "study sims" is at a close and "survey sims" will reappear? Given the time involved for each type of sim, what is the decision process involved in deciding what aircraft gets simulated? I.E. LOMAC was years in development and not long after the game was released, it was available for $9.99 from some retailers? Is it disheartening to see things like that occur?
The terms “study” and “survey” are largely redundant and always have been. Unless you are modelling a single aircraft with no other moving entities within your virtual universe, then you are simulating more than one system, irrespective of whether that entity is under human control or being manipulated by AI. Of course player controllable entities have a higher priority in terms of fidelity but that shouldn't be at the total expense of other entities, otherwise you get behaviour like MiG-23s outrunning close range AIM-120 shots.
The F-16 in Allied Force is modelled in incredible detail but that doesn't mean the product is an F-16 only simulation. It’s just that it’s the entity that has been modelled to the highest fidelity and under the control of the player.
What decides what aircraft can be flown depends on many things, both from a commercial standpoint and a feasibility standpoint. A commercial factor, for example, would be the market’s appetite for a simulation of whatever aircraft is being considered – in other words how well will it go down with the buying public. As for a feasibility factor, we’d need to know what information was available about that plane to model it -– and its systems -- to the same degree as the F-16.
The drop in the retail price of any title is disappointing, both for financial reasons and also company morale. However, these things are market driven and you have to take a pragmatic view. Put bluntly, it’s the consumer who ultimately decides whether a title goes into the "bargain bin". But the developer has a clear role too. They have to understand what their market wants to see in a simulation and think about that all the time at the design stage. So gamers really do call the shots here.
On the other side of the argument, you can say the combat simulation market has ramped up its expectations faster than technology can keep pace. If this wasn't the case then we would all be buying military spec flight simulations from consumer retail outlets!
Our aim as a company is to use our unique blend of professional development strategies, combined with our fundamental love of flight simulations, to bring the best in cost-effective fidelity to the consumer market. But we must also engage the new player -– bring in new blood – by making the simulation as accessible as possible. It’s all about building a challenging environment for as many players as to enjoy. These are tricky challenges in today's market but the team is resolute and tenacious in achieving its goals.
6. What area of Falcon 4 are you focused on improving the most?
A simulation of Falcon's stature cannot be viewed in terms of focusing in on one area, otherwise it becomes apparent areas need improvement. This leads to compromise during the design phase of our products. However, one area Lead Pursuit is not willing to skimp on is stability. Features are only integrated when stability is assured. Considerable resources have been pumped in to bring the original release to a stable platform, from which future products can be developed with confidence.
7. How will the graphics and sound engines be improved in Allied Force?
For graphics, the screenshots really tell the story here. There’s been a comprehensive texture improvement program to lift the quality of almost everything in the simulation. The resolutions are higher and we’ve used the latest techniques to improve the look. Many models have also been replaced, with the F-16 and the F/A-18 Hornet being great examples.
The graphics engine itself has been heavily updated to implement terrain lighting and shading, sky coloration and the inclusion of various shaded cloud types in our dynamic weather system.
Many sounds have been revamped and there’s a new Balkans-specific ATC controller voice, developed from scratch. There are enhancements in many areas, including a review and optimization of the speech engine used in radio communications.
8. With the BenchmarkSims, SuperPak, and FreeFalcon mods heavily used by the community, what is different in Allied Force that would make the community willing to buy a commercial release as opposed to getting these mods for free?
Having pulled its development resources from the modding community, we recognise the talent and potential out there. Lead Pursuit was formed with the goal of providing a structured commercial future for the Falcon franchise.
Falcon 4.0: Allied Force aims to provide a single click installation with the stability expected of a commercial release and all the advancements of a 2005 product. This offers a firm foundation for exciting products in the future. We feel Falcon 4.0: Allied Force provides the best Modern Combat Jet experience.
9. Will there be addons for Allied Force, maybe new theaters and/or new aircraft to fly?
We’re proud to be in the position of providing the next generation in the Falcon franchise. Lead Pursuit has a business plan and strategy to deliver quality modern combat simulations for many years to come. Details of future add-ons and products will be released when it is right to do so.
10. Will the ever growing number of Falcon 4 modders be able to tweak aspects of the game's engine using a dev supported SDK?
Lead Pursuit recognises the desire for people to customise their gaming experience. But as a company we have to maintain our commercial responsibilities, especially concerning the Intellectual Property of the product. Further details on this will be announced.[/quote57w]
Quelle: https://www.sim-news.com/features/2005/ ... ndex.shtml
- Golden Eagle
- Advanced Member
- Beiträge: 563
- Registriert: 23. Mär 2004, 18:39
- JaBoG32_Laud
- Professional
- Beiträge: 5240
- Registriert: 24. Nov 2003, 14:05
Also laut dem Interview würde ich sagen, dass es vorerst nur die F-16 geben wird, die eben aber auf hohem Niveau. Die wagen Aussagen zum Thema "neue Flyables" und "Addons" etc. klingen aber für mich danach, dass da was kommen wird, wenn sich der Verkauf des ÖProdukts sich für die Jungs lohnt.
Sollte man auf jeden Fall im Auge behalten. Klingt alles sehr vielversprechend!!
Sollte man auf jeden Fall im Auge behalten. Klingt alles sehr vielversprechend!!

übrigens falls jemand vorhat allied force vorzubestellen, ist hier die deutsche seite dazu
https://www.okaysoft.de/
https://www.okaysoft.de/
The Saint 

Ist das jetzt definitiv ne eigenständige sim?
Gruss Hawk
Gruss Hawk
[img8vo]http://www.rc-marine.ch/clan/include/im ... lumley.jpg[/img8vo]