
Ist sicher ein Mega Game, hoffen wir auf Multiplayer!!! Geht ja voll die Post ab!!!!



https://www.simw.com/index.cfm?fuseacti ... s&pid=1482
Kostet da nur 37Euro!!!
Grüsse
JaBoG32_Mohamed
PS: T-72: Balkans on Fire! is a groundbreaking new tank simulation by Russian game developers IDDK/Crazy House and published by Battlefront.com. T-72: Balkans on Fire! comes on 2 CD's with a 70 page printed manual.
Set in the violent period of Yugoslavian civil wars from 1991 to 1995, the player, as a fictional Russian volunteer tank commander, is put right into the turret of three of the best tanks the Russians ever built – the T-72B, the T-55A and the T-34/85.
The focus of the game is the control of the your own tank, but the ability to command a number of attached units (armor, vehicles and infantry up to platoon strength) is given through the use of a command and navigation map. Artificial Intelligence (AI) controlled tank crewmen can man any station and be ordered by the player via hotkey's, or you can take the seat as tank commander, gunner, or driver yourself at any time. Internal and external free motion camera views provide an exciting and dynamic overview of the battlefield.
Features :
Three types of playable tanks modeled: T-34-85, T-55A and T-72B
Control individual crew stations (Commander, gunner or driver)
Wide variety of armored vehicles included as well as infantry, artillery, engineering vehicles, helicopters and trucks
18 campaign missions, 2 training missions, 5 single player missions and 3 multiplayer (LAN) missions
Command attached units (infantry and armor) up to a full tank platoon
Mechanized infantry can be transported inside trucks and APCs and on tank hulls
Detailed modeling of each vehicle's fire control systems, main and secondary weapons, ammunition types, engine management and transmissions, starting and driving procedures
Realistic night vision combat capabilities – realistically modeled low light level and infrared sights
More than 70 types of buildings and installations that can be damaged or destroyed
Over 40 types of plants, trees and grass sway in the breeze
High-quality modeling of water surfaces and amphibious vehicle capabilities
5000+ polygons per vehicle including detailed bump mapping
Scalable realism settings
Powerful mission, map and structure editor available
Local Area Network (LAN) multiplayer capable
Advanced Physics and Environmental Game Engine :
Vast open spaces with draw distances of more than 2 km
Topographic height differences on maps of up to 800 m
Realistic passage of time transitions (day changes to night)
Dynamic weather and environmental effects: smoke, fog, rain, rainbows, dust, wind effects
Deformable terrain - shell holes and trenches dug out in real time
Destroyable structures, vehicles and vegetation
Clouds cast shadows
Optical lens flares and sun glare effects
Realistic ballistics – wind effects, shell aerodynamics and flight characteristics, barrel wear and droop
Shell impact angle calculations
Detailed armor penetration results
Post-penetration shell path and damage assessments
High Explosive fragmentation dispersal calculations
Realistic vehicle and structure collision detection and damage
Individual internal and external vehicle system damage modeling including track damage, engine overheats, fuel leaks, turret jams, crew casualties, bailouts and more...