JaBoG32 versus =RvE=
Moderator: JaBoG32 Stab
- =RvE=--AS--
- Gerade reingestolpert
- Beiträge: 17
- Registriert: 1. Okt 2005, 12:17
JaBoG32 versus =RvE=
For first, we r looking forward to meet u guys - especially me - as far as we know that u guys r very addicted and passioned pilots too.
To make some points clear - further details can always be discussed - we will post the following points:
Event planed for the 18.February 2005 - Time TBA
1. Number of pilots per team each round decided at least one week before match. Target 8 vs 8.
2. No respawns ie:) pilots will not enter the game after being shot down or lose connection!
3. Ace settings. Global Settings
4. GFX-Setting : SCENE = Low OR Medium.
5. Missile effectiveness set to 5. (most realistic)
6. Total number of rounds agreed at least one week before match, pilots will take off to compete.
Target “Best of 3”
7. Last man landed >at homeplate. ie:) (Last pilot(s) still airborn returns to homeplate ie:) where
they took off from; and lands safely - “surviving Pilot”; broken landing gear or damaged jets
accepted. All Pilots each side down means that the round has to be repeated.
8. Refueling available at homeplate or if tankers available (tankers can be agreed ahead of time),
rearming at homplate only. Pilots must land at their hombase only!
9. If any member that leaves the game for any reason during the round is considered a downed pilot
and may not re-enter that round. ie:) that team loses one pilot, for that round ( the same as being shot down! ).
10. One Test round performed for lag and connection issues. Before the match begins. If lag or connection
problems occur during the test round, the other team will host and another test round will begin until a suitable
server is agreed upon!
11. Pilots can only be substituted between rounds. ie:) changing pilots between rounds, in case there are more pilots
that want to partake in the event, or a pilot has connection problems, or a problem with his, or her computer!
12. If a pilot has connection problems or has computer problems at the beginning of a round and can't find a another
pilot within 15 minutes, the round will continue as team numbers agreed upon.
13. If the server shuts down during match round, the round will be repeated. If individual player computer fails
in game it is just bad luck.
14. If team leaves and does not return to the match within 30 minutes, that will be considered a win for the other team.
15. Challenging team allows the challenged team choice of home base. “To begin with …..” .
16. Bases are changed each time a round takes place. ie:) first round =Jabog_32= starts at (?)
next round =Jabog_32= starts at (?) next round =Jabog_32= starts at (?).
Or vise-versa if =Jabog_32= is challenging.
17. Team Challenged chooses map and submits 3 days in advance to oposing team.
18. Time will be allowed for any indivicual computer to reboot between rounds if necessary.
19. ATC will be agreed on before match at least three days in advance of War. Particular ATC program
agreed on ahead also. Jabog32 ATC or LOTATC for example.
20. All aircraft and groundunit subjects to attack at any time during the war.
21. Airdefensing Groundunits (same set on both bases) will be at each home base unless otherwise
agreed upon and 3 days before match.
22. All flyable Planes r available for both Teams. LL-Patch[/colorffx]
[bffx][urlffx]http://www.reservoirs-elite.com/rve_lockon.php[/urlffx][/bffx]
[bffx]Ventrillo IP: 70.85.241.228:4468[/bffx]
=RvE=Grump / =RvE=--AS--
To make some points clear - further details can always be discussed - we will post the following points:
Event planed for the 18.February 2005 - Time TBA
1. Number of pilots per team each round decided at least one week before match. Target 8 vs 8.
2. No respawns ie:) pilots will not enter the game after being shot down or lose connection!
3. Ace settings. Global Settings
4. GFX-Setting : SCENE = Low OR Medium.
5. Missile effectiveness set to 5. (most realistic)
6. Total number of rounds agreed at least one week before match, pilots will take off to compete.
Target “Best of 3”
7. Last man landed >at homeplate. ie:) (Last pilot(s) still airborn returns to homeplate ie:) where
they took off from; and lands safely - “surviving Pilot”; broken landing gear or damaged jets
accepted. All Pilots each side down means that the round has to be repeated.
8. Refueling available at homeplate or if tankers available (tankers can be agreed ahead of time),
rearming at homplate only. Pilots must land at their hombase only!
9. If any member that leaves the game for any reason during the round is considered a downed pilot
and may not re-enter that round. ie:) that team loses one pilot, for that round ( the same as being shot down! ).
10. One Test round performed for lag and connection issues. Before the match begins. If lag or connection
problems occur during the test round, the other team will host and another test round will begin until a suitable
server is agreed upon!
11. Pilots can only be substituted between rounds. ie:) changing pilots between rounds, in case there are more pilots
that want to partake in the event, or a pilot has connection problems, or a problem with his, or her computer!
12. If a pilot has connection problems or has computer problems at the beginning of a round and can't find a another
pilot within 15 minutes, the round will continue as team numbers agreed upon.
13. If the server shuts down during match round, the round will be repeated. If individual player computer fails
in game it is just bad luck.
14. If team leaves and does not return to the match within 30 minutes, that will be considered a win for the other team.
15. Challenging team allows the challenged team choice of home base. “To begin with …..” .
16. Bases are changed each time a round takes place. ie:) first round =Jabog_32= starts at (?)
next round =Jabog_32= starts at (?) next round =Jabog_32= starts at (?).
Or vise-versa if =Jabog_32= is challenging.
17. Team Challenged chooses map and submits 3 days in advance to oposing team.
18. Time will be allowed for any indivicual computer to reboot between rounds if necessary.
19. ATC will be agreed on before match at least three days in advance of War. Particular ATC program
agreed on ahead also. Jabog32 ATC or LOTATC for example.
20. All aircraft and groundunit subjects to attack at any time during the war.
21. Airdefensing Groundunits (same set on both bases) will be at each home base unless otherwise
agreed upon and 3 days before match.
22. All flyable Planes r available for both Teams. LL-Patch[/colorffx]
[bffx][urlffx]http://www.reservoirs-elite.com/rve_lockon.php[/urlffx][/bffx]
[bffx]Ventrillo IP: 70.85.241.228:4468[/bffx]
=RvE=Grump / =RvE=--AS--
[imgs3n]http://img141.imageshack.us/img141/518/ ... temfj3.jpg[/imgs3n]
Commander / Callsign A.S
[urls3n]http://www.reservoirs-elite.com[/urls3n]
Commander / Callsign A.S
[urls3n]http://www.reservoirs-elite.com[/urls3n]
Prima!
[imgybz]http://www.calisto.info/jabog/jabogcallisto3.jpg[/imgybz]
1. Staffel "Threshing Tigers", 1. Schwarm "Tigers", Second Element Lead
1. Staffel "Threshing Tigers", 1. Schwarm "Tigers", Second Element Lead
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- Site Admin
- Beiträge: 6858
- Registriert: 15. Jun 2003, 16:43
- =RvE=--AS--
- Gerade reingestolpert
- Beiträge: 17
- Registriert: 1. Okt 2005, 12:17
Roger that
JaBoG32_Chrissi hat geschrieben:@ AS: Mit ein paar Punkten bin Ich noch ned sooo einverstanden... Wir werden das im Stab absprechen und dann hier unsere modifizierten Regeln posten. Oki? [/quotefck]
Copy. Bleiben in Kontakt.
[imgs3n]http://img141.imageshack.us/img141/518/ ... temfj3.jpg[/imgs3n]
Commander / Callsign A.S
[urls3n]http://www.reservoirs-elite.com[/urls3n]
Commander / Callsign A.S
[urls3n]http://www.reservoirs-elite.com[/urls3n]
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- Gerade reingestolpert
- Beiträge: 3
- Registriert: 25. Jan 2006, 23:32
Hey gents have not heard what your squad thinks of the ROE and therefore asking to clarify this so we can get to the part of submitting airfields and mission. Please respond as the date is fast aproaching and would like to wrap up the preliminary's so we can all start practicing with our squads in preparation for this scrimage.
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- Site Admin
- Beiträge: 6858
- Registriert: 15. Jun 2003, 16:43
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- Gerade reingestolpert
- Beiträge: 3
- Registriert: 25. Jan 2006, 23:32
A post again here about the scrimage between our two squadrons... First of all we need better communication and by that we also need you to post in our forums. Next as the ROE has stated we need the maps ahead of time as was stated at least three days. We are fast aproaching this date which is tommorow and we will delay the scrimage yet again if your squad does not comply. Lets get it together here gents as we are looking foward to this match.
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- Site Admin
- Beiträge: 6858
- Registriert: 15. Jun 2003, 16:43
Hi Grump,
Yesterday I sent a private message to AS and said him, that the map release will be delayed because i'm currently doing my driving license exams and we have the final rounds in our shooting club. I'm very sorry for that, but I'm currently really very little at home. Tomorrow, on Wednesday I will send you the map over.
Again my apologies
Chrissi
Yesterday I sent a private message to AS and said him, that the map release will be delayed because i'm currently doing my driving license exams and we have the final rounds in our shooting club. I'm very sorry for that, but I'm currently really very little at home. Tomorrow, on Wednesday I will send you the map over.
Again my apologies
Chrissi
2. JaBoG32 "Fighting Wildcats"
Gruß, Chrissi aka Kichi
Our Dreams are Wings
Gruß, Chrissi aka Kichi
Our Dreams are Wings
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- Gerade reingestolpert
- Beiträge: 3
- Registriert: 25. Jan 2006, 23:32
Chrissi, We would hope that you could get us that map as early in the morning tommorrow, Wednesday as possible as that way our squad can spend time getting familier with the map. If you could send it to =RvE=AS that would be fine... If it is delayed too long then we will opt for rescheduling the scrimage. <S>
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- Site Admin
- Beiträge: 6858
- Registriert: 15. Jun 2003, 16:43
Hiho,
Here's the mission file:
https://www.virtual-jabog32.de/z_sonsti ... 2vsrve.mis
I've done some modifications to the mission, because the Lomac League Mod for 1.12a isn't released yet.
- 2x Shilkas on the Airbases instead of 2x Tunguska
- no Su-33 (Available Aircrafts: MiG-29S, Su-27, F-15C)
How do you want to handle this issue? We can also fly without Su-33s. If you want we can also add one additional Strela to the airbases.
Here's the mission file:
https://www.virtual-jabog32.de/z_sonsti ... 2vsrve.mis
I've done some modifications to the mission, because the Lomac League Mod for 1.12a isn't released yet.
- 2x Shilkas on the Airbases instead of 2x Tunguska
- no Su-33 (Available Aircrafts: MiG-29S, Su-27, F-15C)
How do you want to handle this issue? We can also fly without Su-33s. If you want we can also add one additional Strela to the airbases.
2. JaBoG32 "Fighting Wildcats"
Gruß, Chrissi aka Kichi
Our Dreams are Wings
Gruß, Chrissi aka Kichi
Our Dreams are Wings